All for the want of a story...
Invisible Inc is a gameplay mechanic driven roguelike that holds a huge amount of promise, if only the game didn't feel like it was made entirely by the gameplay mechanics and graphics teams, two areas where the game shines. This is a game that was designed to be replayed a lot, and to remain challenging each time. Unfortunately, the weak story deprives the player of a lot of motivation to invest in that content. Let me elaborate:
The Pledge: A stealth driven random generated futuristic cyberpunk roguelike where confronting guards head-on is infeasible, and the objective is to build the best team you can in 72 hours. Excellent cutscene introduction sets expectations high for great visuals and great plot points. This game had one of the very best Pledges, setting my expectations really high given the slick execution of the first two hours
The Turn: Tense game of Cat and Mouse between your operatives and the guards, with each action decidedly a calculated risk and the ever increasing security timer forcing an aggressive play style. Difficult to get new items, and soon PWR (Mana) is a scarce resource to be rationed. New guard types (thankfully no dogs), viruses, and new goodies to buy keep gameplay moderately interesting but lack of any story content during missions / barely any between missions is a gigantically big missed opportunity. Feels more like an elaborate puzzle than an actual strategy game due to the limited patrol areas of guards, and the extremely strange rule of sitting on top of guards prevents them from waking up, and taking them out comes with strong penalties. Strategic decisions are related to which missions to pursue (each provides different boosts dependent on the type of mission), and where to invest your limited cash reserves (augmentations / gadgets / skill upgrades).
The Prestige: Where it all falls apart. Only one ending, though the map and specific enemies on the level are randomized. Due to lack of context due to lack of meaningful story content, ending feels both abrupt and all too sudden, with no fair visibility given on what will happen next in the series (beyond the very obvious). This was the point where I started questioning my purchase
The Aftermath: Where the bulk of content is held, new agents, alternate agents (different abilities), and new abilties for your AI. Unfortunately, due to a lack of new story it came across as less appealing than it probably is, and I doubt I'll be investing much time in it in the future.
For specific demographics:
Price sensitive: If you enjoy the Aftermath, it's worth the price, otherwise you're out of luck
Genre sensitive: Lots of throwaway cyberpunk joy, but never synthesized in any way that makes sense. Tons of tidbits but no overarching narrative that puts the pieces into context, major letdown
Strategy gamers: Frankly the game feels a lot like a puzzle but does have meaningful strategic choices, so it's ok
Diversity seekers: Good premise, decent gameplay, fair variety in Aftermath. If you don't mind a weak story, go for it
Those with older systems: Game worked and ran beautifully and smoothly on my humble laptop, should run well anywhere
Art lovers: This and Transistor are a treat to the eyes
Final verdict: Great potential, if only it had invested more in story, this version feels incomplete. If you like mechanic driven games or particularly Turn Based games, go for it, it's a great product. For others, check out videos first and then take a call.
Game: Invisible Inc.
Launch Date: 12th May, 2015
Time for One Game: 4.5 Hours
Time Reviewed: 5 Hours
Get it on: Steam
Based Price: $20
Disclosure: X-COM, which this is inspire from is one of my all time favorites, along with Klei's Mark of the Ninja. Klei Entertainment is one of the good indies making games that are innovative and fun, and I respect that, however I really wish this game could have been better...
For more on the Pledge/Turn/Prestige/Aftermath Review structure, check out: http://criticalh1t.blogspot.in/2015/06/the-prestige-and-meaningful-game-reviews.html
Invisible Inc is a gameplay mechanic driven roguelike that holds a huge amount of promise, if only the game didn't feel like it was made entirely by the gameplay mechanics and graphics teams, two areas where the game shines. This is a game that was designed to be replayed a lot, and to remain challenging each time. Unfortunately, the weak story deprives the player of a lot of motivation to invest in that content. Let me elaborate:
The Pledge: A stealth driven random generated futuristic cyberpunk roguelike where confronting guards head-on is infeasible, and the objective is to build the best team you can in 72 hours. Excellent cutscene introduction sets expectations high for great visuals and great plot points. This game had one of the very best Pledges, setting my expectations really high given the slick execution of the first two hours
The Turn: Tense game of Cat and Mouse between your operatives and the guards, with each action decidedly a calculated risk and the ever increasing security timer forcing an aggressive play style. Difficult to get new items, and soon PWR (Mana) is a scarce resource to be rationed. New guard types (thankfully no dogs), viruses, and new goodies to buy keep gameplay moderately interesting but lack of any story content during missions / barely any between missions is a gigantically big missed opportunity. Feels more like an elaborate puzzle than an actual strategy game due to the limited patrol areas of guards, and the extremely strange rule of sitting on top of guards prevents them from waking up, and taking them out comes with strong penalties. Strategic decisions are related to which missions to pursue (each provides different boosts dependent on the type of mission), and where to invest your limited cash reserves (augmentations / gadgets / skill upgrades).
The Prestige: Where it all falls apart. Only one ending, though the map and specific enemies on the level are randomized. Due to lack of context due to lack of meaningful story content, ending feels both abrupt and all too sudden, with no fair visibility given on what will happen next in the series (beyond the very obvious). This was the point where I started questioning my purchase
The Aftermath: Where the bulk of content is held, new agents, alternate agents (different abilities), and new abilties for your AI. Unfortunately, due to a lack of new story it came across as less appealing than it probably is, and I doubt I'll be investing much time in it in the future.
For specific demographics:
Price sensitive: If you enjoy the Aftermath, it's worth the price, otherwise you're out of luck
Genre sensitive: Lots of throwaway cyberpunk joy, but never synthesized in any way that makes sense. Tons of tidbits but no overarching narrative that puts the pieces into context, major letdown
Strategy gamers: Frankly the game feels a lot like a puzzle but does have meaningful strategic choices, so it's ok
Diversity seekers: Good premise, decent gameplay, fair variety in Aftermath. If you don't mind a weak story, go for it
Those with older systems: Game worked and ran beautifully and smoothly on my humble laptop, should run well anywhere
Art lovers: This and Transistor are a treat to the eyes
Final verdict: Great potential, if only it had invested more in story, this version feels incomplete. If you like mechanic driven games or particularly Turn Based games, go for it, it's a great product. For others, check out videos first and then take a call.
Game: Invisible Inc.
Launch Date: 12th May, 2015
Time for One Game: 4.5 Hours
Time Reviewed: 5 Hours
Get it on: Steam
Based Price: $20
Disclosure: X-COM, which this is inspire from is one of my all time favorites, along with Klei's Mark of the Ninja. Klei Entertainment is one of the good indies making games that are innovative and fun, and I respect that, however I really wish this game could have been better...
For more on the Pledge/Turn/Prestige/Aftermath Review structure, check out: http://criticalh1t.blogspot.in/2015/06/the-prestige-and-meaningful-game-reviews.html